Amerzone's blog

I recall a lot of people just liked Zaros because he was mysterious and strong. Once we met him and began fleshing him out, many stopped liking him since the mystery was gone, or they did not trust himor thought his thoughts were dumb. I think that was deliberate. Jagex has been trying to level the playing field RuneScape 2007 gold. They've made Saradomin seem more corrupted when he was the"great god", and made Zamorak make some great points when he had been the"evil god". They even highlighted a lot of Guthix's failings, or holes in his philosophy.

They did not consider the spacebar warriors. If you didn't read the dialogue the puzzle of Zaros will stay! It's why I am so convinced that Saradomin and Zaros are still popular. Back in the day, I would have ranked them like... Guthix, subsequently Zaros, then Armadyl, Zamorak, Saradomin, subsequently Bandos. Not that there is anything wrong with Zaros - I only believe his ideas are faulty and his ego is too large. His philosophy is adequate.

Refusing to gate at the bare minimum with fundamental quests and creating RuneScape's lore more inconsistent. I would really be ok with Zanik function as digsite manager IF you chose to not kill her permanently throughout Nomad's Elegy. It would have actually been hilarious if players who decided to kill her would have Zimberfizz ashes as a digsite manager instead. At least it would make more sense.

But hey, this is exactly what occurs when Jagex plain fails to ask players to finish the bare minimum quests for a LORE DRIVEN SKILL. Nope, can't ask players to complete a medium length quest with 13 Agility, Thieving and 17 Mining reqs since it is too much. Gotta return in AoD, you know? I only wish Osborne, Orion, or Raven would've been involved in this ability, sometimes it seems as though they're the final mods that truly care about RuneScape's lore.

As much as I dislike quests, I have to agree. Archeology with content that is quest-locked only makes sense. You are uncovering history. Quests build lore. And of course quest requirements would've likely suppressed the alt accounts people made just to collect mats plus they never would've had to nerf the exceptional weapon piece drops that served only to screw over the frequent participant. Now that you have said it I concur. Having a skill that involves quest locked content really makes a whole lot of sense and would provide more motivation for people to do questing.

I have no idea where you're getting this belief from. Osborne has overseen the abolishment of quest requirements, reduced pursuit amounts to their all time cheapest whilst cutting the funds to create them sits in on those meetings signing off all these thoughts buy RS3 gold. The concept that Osborne cares about RuneScape or players is absurd. All he does is says some vacant words to encourage hype occasionally in between his different vacations on players cash. His actions or inactions show he doesn't give a damn about the lore or players or RuneScape.
Diablo III had Adventure Mode and Rifts. Will Diablo IV possess a endgame? For your Rift part, We've Got the Key Dungeon. It is similar, but it is different enough in different ways. Similar because it's that endless challenge you're able to go into Diablo Gold. Different because today you have to find a secret to the particular dungeon, and about the key, it states the difficulty. It says that the dungeon affixes up that change the gameplay, things like that. Use the key I must go to the dungeon, and begin that run. In that way, the endgame will be similar.

But what we want to amp up is having more things, more challenges as part of the replayable loot. We are hoping to be sure the endgame is quite -- it's a really diverse set of the two challenges, like difficulties, and what you're doing. That's our strategy to get the endgame.Diablo IV includes a bit of an MMO feel. You are able to view different characters. Was that difficult to make work for this game?

When you're running around we're going for a sense. You will see a couple of people trickle by every once in a while. When you are in town you will perhaps see a few more people. But we don't need that to get too mad. Diablo is a dark world. Quite bad things are occurring. However, when you get into something like Ashava, the entire world manager, you are going to see more folks are allowed to be there for that sort of event, because obviously that would be probably impossible without a few groups of people.

However, it's also just about being a experience. It is just nice to have the ability to party up and group together with folks and whatnot when you're in town and then go off and experience together. But when you get into the dark dungeons, it is only going to be your celebration and you. When you're down in the tunnels, you're not going to encounter anybody. Are there any plans for crossplay? We have nothing to announce with crossplay, but that is a topic we are interested in.Diablo III would throw a ton of monsters at you. It seems like the creature density in Diablo IV is intense.

We would like to make a play experience that is varied and critters are a part of that. We would like situations in which you're killing hordes of creatures, but we want situations where you have to think about, when is that overhead attack coming from the [enemy]? It depends on the monster family, I'd say. The monster households in the demo that you played against probably are more toward everything you experienced. That's why you noticed that. But we definitely want to have this controlling everything kind of feel.

Are you trying to tie loose ends from the story of Diablo III? Or are you hoping to start more fresh? Story spoilers are one of the things we want to avoid the most. It sort of ruins the fun of the first playthrough buy Diablo 4 Gold. I believe narrative is the 1 thing we can't go too much into. But I think, in which they reveal that the amount of space we are trying to build, there's a lot of land if you look at -- if you see the world panel.
I actually am thinking that opal Kobe could be coming in packs tomorrow. Thats just my theory on it. Honestly my forecast for tomorrow (and exactly what I'm hoping) is historic spotlight sim with him since the end reward for beating all 30. It kinda makes sense that we're getting some form of historical spotlight sim challenges. These cards that they have the neighborhood produce (which are in moments packs) are only players. It might make sense while performing the ones that we can make cards of past 2K20 MT players.

People are complaining 2K wouldn't give out a card which would break NBA 2K20. They also would not place a busted Kobe in trigger for earning money off of 22, than they would get ripped. What I wish they did was provide us an Amethyst Kobe, that you can evolve up by getting Kobe milestones that are related. I think that would've been more pleasurable. This was not the best way to honor Kobe although I'm not gon na sit here and whine Twitter and here on a card. When there was a chance to give everyone a busted card I really don't think many folks and it was today would complain. Finest case we would have gotten an Evo that will be in a position to be on the exact same level as the GO cards and finally to compete we are getting now.

People believed 2K was gonna provide a no cost GO Kobe? I don't really get this. There's a difference between this card and a GO Kobe. They could have made this card as great as state PD Roy who goes for like 45k also it might have been a wonderful card everyone could use but everyone could also update on it. 2K has genuinely conditioned a lot of you men to expect nothing from a game you pay full price for. I'd be pleased with a a Diamond Kobe in case it'd improved badges and attributes which make sense. But at a Kobe that can dunk, has gold quick first step and clamps that are gold. I guess when he played his last game that this is supposed to be the edition of Kobe.

Not having any problems using Kobe here. Those saying that this card is trash dont have the mamba mentality. I really don't think it's a terrible card, just that nearly all amethysts and even a couple rubies have higher total attributes. I despise that 2K tiers have consistency and look random. The badges are on point although the attributes are low. Only missing few and clamps other badges, but that's what will create the GO much better. 2K could give the best Kobe variant already. Months to fill out to give any material to them they have. I am certain they paid a lot for the rights so that I dont blame them if they fall a packs version later or find some way to leap sales for this.

Depends on the circumstance of why they are doing it but hey I understand in which a 50c vending machine is. Understood on context, as it would have to be something to compare to this, but would you be satisfied for getting 50 cents though? Not saying you would deny receiving it, but could you satisfy? Idk how much could they have to offer you to be satisfied by you? Are you really going to say tens of thousands? Thousands? This goes a bit more than the minimum. Is it for? No, but it's about what I expected. Following a decade playing 2K I have learned to temper my expectations.

Understood on the expectations surrounding 2K being 2K, but that does not mean that you should be happy with buy mt coins what they gave users and you have the right to complain about a fictitious PD tier card being handed out. That's what this reminded me of... and today there's an Opal card coming later sooo this could change matters lol.