Fitting Is Easier Than On PC from Kingang's blog

Fitting is easier than on PC. While some ships in EVE Mobile ISK might have eight separate high slots, EVE Echoes apparently has that restricted to three. Whether that's to simplify the fitting procedure or a technical limit, I am not sure, but it will imply that fittings need to be approached differently in Echoes versus the PC customer.

The market and inventory screens are a marked improvement over the PC client, and it is another facet I hope the dev team takes into account at CCP. Each item is clearly displayed with a large icon so there's no overlooking it, whereas now it EVE I find myself glossing over items the way in which the stock is displayed and sorted by default. While the UI on screen cries mobile, CCP may take some cues from the design to create EVE's existing UI feel less convoluted.

While I was fighting in my Armageddon, I found that some of the features in combat -- specifically ammo -- are clearly missing. Each weapon does not take ammo in EVE Echoes -- again whether it is a technical limitation or a means to make the experience simpler for mobile players is something we are going to have to find out. Nevertheless, it was nice to just warp in and begin shooting versus ensuring I had the ideal type of ammo slotted for my weapons and range.

I focused a bit too hard on the NPCs, however, as I found myself starting to take damage from another vessel. As I took out the NPCs, I believed it was just an overzealous pirate which I had to concentrate on. It turns out that it was another media manhood -- Brendan out of MassivelyOP -- that finished my EVE Echoes ISK For Sale late as well and wasn't able to escape. Remember when I said you do not wish to at all times orbit your enemy?

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By Kingang
Added Sep 26 '20

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