RuneScape 3 Desperate Times Quest Guide from James's blog

The Desperate Times RuneScape quest continues the Elder Gods quest series. The quest follows the story of the encounter with Jas in Sliske's Endgame and also includes Seren. This guide will help you completing Quest and also discuss the prerequisites and rewards you will receive. It is essential to be aware of what you are doing as well as what your character will require prior to starting.



 This guide will provide:



 Quest Requirements for Desperate Times RuneScape



 Step-by-step instructions



 Quest Rewards for Desperate Times



 Let's look at the requirements for the quest prior to beginning creating the guide.



 If you need items or currencies to help you prepare for Desperate Times, buy some inexpensive RuneScape gold from PlayerAuctions! With more than 2 million registered users and a reliable community, you can buy safe, with peace of mind.



 You might consider the Desperate Times quest book useful. Also, make sure to check out our other RuneScape posts.



 The Reasons to Join RuneScape Clans



 RuneScape Slayer Guide



 OSRS Quest Guides



 Quest Requirements to Desperate Times RuneScape



 As for the skill requirements for the game, you must be at least level 50 for Mining, Smithing, and Divination. As for things to equip, you'll need three rune bars, two runite stone spirits 10, mind runes, 10 gleaming energies and an Skull of Remembrance or equipment to enter the Black Knights' Fortress. Additionally, you'll need a necklace of Charos or an Old necklace.



 It is recommended to have access to fairy rings too. Access to Varrock Dig Site can also be made simpler by a Dig Site pendant. For teleports, having two teleports to Varrock as well as two Phoenix lair teleports can be extremely useful.



 Desperate Times Step-by-Step RuneScape Quest Guide



 Here's the guide.



 Start the Quest Begin the Quest Burthorpe Castle



 It is possible to begin by visiting Burthorpe Castle. Go to the top floor and discuss with Seren. You'll be invited to join her council, and she will inform you that life on Gielinor is considered as food for the gods of the Elders and their offspring. This council's aim is to demonstrate the people that their lives are worth living and not just food. Bik is the elder's first name and there are plans to establish a garden to the group. You will then discuss where to find a suitable location, plus the seed collection and the team you'll employ.



 Finding Land, a Task Force and Seeds



 Firstly, you can sort the land using a contact Zarador to ensure that you can use the Feldip Hunting Grounds. Vanescula Draken will also assist in locating the Morytania swamps. Osman could be your best option for the northern desert. You will then need a task force. Brundt, the Chieftain is able to summon Fremennik Sir Amik or Moia for White Knights. Moia can summon an undead force. You can also discover the seeds by talking to King Roald or Azzanadra. After you have decided who you want to select, be sure to confirm your decision. The council may refuse to accept your decision for a variety of reasons, based on the reason you choose.



 This will continue for the three combinations until it prompts an appearance by Kerapac and he will tell you that Seren's plan is going to fail, and offers another way to move forward. This will involve placing the gods of the old age into permanent rest through the use of Elder Artefacts. The council will agree to this plan, with the exception of Seren. Thok will then declare that he is able to frighten the gods of the old age. Kerapac will then send Thok and you to The Needle. It is located west of the Piscatoris Fishing Colony.



 The Needle: Arriving at the Needle



 After you have reached the Needle to speak to Kerapac. Kerapac will inquire if the artefact can give you the power. If you do Kerapac will tell you that you can charge the Needle however, not without causing temporal instability to manifest. You can shut down the five appearing by clicking them, following which you need to return to Kerapac. He will tell you that Elder Artefacts possess some form of consciousness and require Charos to help him advance.



 With this in mind, head over to the tomb of Charo that is located under McGrubor's wood. If you want to go there, you can use a home teleporter to reach the Seer's Village lodestone. Also, you can utilize the Fairy Ring and go south-east to the mysterious hole discovered there. In the tomb, check out the coffin to receive a letter from Charos. Rather eerily, the letter will state that Charos knows what you are up to and that you'll need to play a game in order to find the man. The game involves finding three keys located in three different areas and is based on the use of a riddle. These keys can be utilized by the player to remove his disguise and to power up his necklace.



 Charos' Necklace Key Locations



 The Key First Location



 Firstly, you will need first go towards the Varrock Dig Site. You'll notice a group of people gathered around a strange portal. Then, enter. You will find a room that has a puzzle in the middle. This will lead you to other rooms. You must first go to the doors that lead to chests. They can be opened by standing on magic gateways that are on the floor. When you have unlocked them, you will need to solve a puzzle to open the chest. The answer will be a four letter code that you can use to open the lock.



 If the room has a note of an old recipe, then your code will be the first letter of the ingredients ordered, thus FCDE. It's a common pattern throughout that it is centered around the first letter in each word of items within the room, as well as elsewhere. This is especially true in a room with four things on the ground that you aren't able to grab. The first letter of each item gives you the code PJCD. The room is one with coins lying on the floor. The code is determined by the many of each item it contains. The room with the plaques is again based on the order of the letters on the shields. The letters spell LFDV. The room has only one thing on the ground, so its a choice of either BEER, DART, or CAKE. If you go into a room that has a herb in it and the code is herb.



 Then, it will show a word-based grid which could be utilized to solve the puzzle. This will unlock all the chests. This method is like the Treasure Trails puzzle. Each word represents a tile, and you must put every tile in the exact place that matches its position in the grid itself.



 The Second and Third Key locations



 To find the remaining keys, you have go to the first level of the Varrock Palace. The way to get there is through the hidden portal behind the clothing screen. Another place is located on the ground level of the Black Knights' Fortress. There is a portal situated in the southeast corner of the room. It's just a few steps from the entrance. To enter the castle you will need an outfit. It is located on the armour rack north of the Edgeville monastery's outer wall.



 Find the puzzles that require a slider in order to unlock the final keys. Once you have the third key, you will get a bloody scroll that says URIT on it several times. A scroll with different letters spells RELDO. This is when the person suggested that you should head towards Varrock Palace Library, so we'll go to the library next.



 Building the Device



 Once you've got an idea of where you want to go take a trip to Varrock Palace to talk to Reldo. He can be found in the library. Then, you can put on the necklace that you have powered to see Charos appear.



 Kerapac, Thok and Charos will meet to discuss the Needle's plans of action. Kerapac will then allow Charos to develop his own method to stop it. Charos will also instruct Thok to follow his plan. Thok may have a different strategy.



 Charos will require three rune bars and two runite stones spirits. 10 gleaming energies and mind runes are also needed in order to construct the device Kerapac. After you've got these items, hand them over to Charos who will then construct the device. Then, you will be instructed to return to the Needle and meet him there.



 How to Enter the Needle



 As Charos is about use the Needle device, Thok and he are attacked by Gail. Kerapac will then take you inside the Needle while disorienting Gail. The Needle will lead you to the very in the depths of Guthix's Cave and you'll have to defeat Sliske replicas here to gather their masks broken shards. They appear when you step through certain areas, so you need to make sure that you are exploring your surroundings carefully to ensure that they appear in all the same places. Once you have defeated the five clones, you'll be able make Sliske's mask. You can then wear it to become Sliske. Then you will be transported to Naragun after you defeat Guthix.



 In this area, you must find the five memories from Armadyl, Bandos, Saradomin, Seren, and Zamorak. You will find Guthix near the Fairy Ring, so speak to him and you will be transported to his cave. Switch each mutable anima once time when you enter the. There will be four switches. You'll notice that the light orbs cross paths with one another a few times. After you've completed this the clone will be an element of the Empyrean Citadel. Sliske will appear in the center to speak with you about the gods. After that, enter the room that is to the west and meet Gielinor. To navigate around the room, you'll need to utilize Agility shortcuts. Keep following the directions until you reach the next area.



 Completing the RuneScape Quest for Desperate Times



 Now you are within Sliske's Labyrinth. To move forward through this room, you need to change the redirect anima to go to Kerapac. The final room is at the very end of the Dragonkin Laboratory and is where players need to thaw out the frozen nodes. Locate the memory wisps that are located in the north-east as well as the south-east. Listen to Kerapac talking to Vicendithas to find out how to get back to Orthen. A cutscene will be played after the whole thing is completed.



 This scene eventually sees Gail turning back into Primrose in human form. Kerapac will use the power of the Elder Artefact to teleport and fly off to determine the next phase of his net. Talk to Charos to vent your frustrations. Prmrose will tell you she must visit her mother. You must now return to the council to inform them of the happenings. Seren is now aware that Kerapac intends to use the Needl’s power to sacrifice Gielinor in an attempt to destroy the older gods. Seren is compelled to come up with plans to kill Kerapac along with Charos and the rest of the council. This would end the quest currently in progress.



 RuneScape Quest Rewards for Desperate Times



 You'll get 3 quest points for completing this quest. In addition, you'll receive a pocket slot item called Charos' Clue Carriers, as well as a master clue scroll. A massive XP lamp, two Treasure Hunter keys and two Hearts of Ice are all included.



 You can also unlock music tracks if you finish the Desperate Times Runescape quest. These tracks include The Chamber of Guthix, Seren's Plea and True or False. The True or False tracks can be unlocked as part of the Hero's Welcome quest in the Fremmenik series.



 Finally, for completing this intermediate quest it will award you the Desperate Times achievement. Although it can be tedious, you will enjoy an engaging story and many great rewards. It's definitely worthwhile.



 If you have followed this entire guide, then congratulations for beating the quest!



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By James
Added Oct 10 '21

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