There'S Really Nothing Like A Raid from Kingang's blog

Seems like a perfect opportunity for them....to sell them to you as Scratch things and call them the"GVS" something or versions. I've worked in the market previously and rigging palms up isn't hard work, the matter is how many costume items would need to be modified without a monetary justification. Plus giving folks completely working things with Phantasy Star Online 2 Meseta the advantages (on what is basically a new game) could deincentivise players buying the"new" stuff. Yeah. They already release across the years the same outfits (sky/night/blue/gv/b/etc.) But with recolors and sell them as new rather than giving us the ability to recolor them openly. And then the ones that you could recolor prices buying scratch items to get a shade pass.

Personal speculation: PSO2 is being ported to the NGS motor to keep players occupied involving NGS content releases. No new content will probably be released to it out of cosmetics, of which will all be obtained/ported out of NGS events/scratches to get folks to perform with that. It'll be eliminated after a few years after all the players have migrated over and the only people in the PSO2 cubes are diehards holdouts/nostalgia. Probably. It's a brand new game so chances are similar to any Online RPG the initial release will not have much about an endgame for those players that hit max level on day 1. It'll be wonderful to just switch cubes anytime I wanna hit up an older UQ though. There is never a reason not to see magatsu.

Great FAQ, answers a whole lot of my first doubts.

Gosh, this looks so complex. On the one hand, kudos for keeping the game intact so there will not be a riot over fluctuations people do not like. However on the flip side, since they are remaking base PSO2 buying meseta visuals anyway, I wish they'd just go 100% and synchronize character models completely. Giving old players a few free style items and unlocks would be sufficient to bribe everyone to accept the new system.

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By Kingang
Added Nov 20 '20

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